Simon R. Green, Ghost of a Chance (Ace, 2010)

Got ghost problems? You're in luck. The intrepid agents of the
Carnacki Institute will investigate. They'll do whatever's necessary
to take care of the problem, from convincing the ghost it's time to
move on, to kicking its sorry ectoplasmic ass. Their best team is a
three-person operation, capable of handling any problem. There's JC
Chance, the leader; technogeek Melody Chambers; and drug-addled
telepath Happy Jack Palmer. Between them, they have every eventuality
covered.
Fresh off a job involving a haunted supermarket parking lot, the team
is sent to deal with an extremely nasty incident originating in the
Oxford Circus Underground station, an unprecedented event that's just
the start of their worst adventure yet. Something ancient, alien, and
powerful is threatening to break through down where the sun never
shines, and it'll take everything the team has just to survive, much
less succeed. And just to complicate matters, they have to deal with
their evil counterparts from the Crowley Project, who believe the best
opportunity is the one seized through force and blood. But when the
chips are down and it's everyone for themselves, can the two teams
work together? And who's going to tell JC Chance that falling in love
with a ghost is a monumentally bad idea? (All of them, that's who.)
The start of another new series from the ever-popular Simon R. Green,
Ghost of a Chance is billed as his first real horror novel -- which is
a rather disturbing thought at first, given his propensity for
injecting horrific elements into just about everything he does.
Sadly, if anything, this just reads like more of the same.
Surprisingly, there aren't any overt connections to any of his other
series, meaning this might just be a rare standalone series for an
author who's carefully laced together everything else he's done.
(Editors note -- Michael, in a later conversation with me in our Pub, realized that the Carnacki Institute is mentioned in the Nightside series and I remembered that the Secret Histories series mentions it as well.)
The characters themselves are part archetype, part collection of
neurotic quirks, and somehow lacking any real depth. There's plenty
of witty banter and snappy dialogue, but rarely do we see below the
surface. They'd make great protagonists in an action movie, but I
don't feel like I know them nearly as well as I do some of Green's
earlier characters, like Rupert and Julia from Blue Moon Rising.
I can't call this horror. It's dark urban fantasy, with some horror
trappings, but it doesn't strike the right chords to be true horror,
the sort that sparks nightmares and makes you turn on all the lights
at night and jump at shadows. Maybe I'm just used to Green's style,
his ability to creep me out with a well-turned phrase or image, or
maybe he goes for the gross-out a little too enthusiastically -- a
literal river of blood appears at one point -- but it didn't really
bother me the way some horror does.
Hey, as an urban fantasy, it's good. It's fast-paced, filled with
nifty concepts and memorable characters, and quite enjoyable. I've
never disliked a Green book, and even his lackluster efforts still
have the capacity to make me happy. Ghost of a Chance may not be as
awesome as his other stuff, but it's not awful by any stretch of the
imagination. I'll be looking forward to more of this series, if just
to see what Green will do next.
[Michael M. Jones]


